Answer by Bunny83
I'm still not sure what exactly you want to do, but here's a script i've just written which splits a mesh into seperate triangles. The script created two triangles per triangle, one front and one back...
View ArticleAnswer by Tasarran
You need to rethink your flow... Here's an outline... Get the vertices of your mesh in an array. Get the triangles for that mesh in another array. Loop through the list of triangles, grabbing three...
View ArticleAnswer by Bunny83
I'm still not sure what exactly you want to do, but here's a script i've just written which splits a mesh into seperate triangles. The script created two triangles per triangle, one front and one back...
View ArticleAnswer by Tasarran
You need to rethink your flow... Here's an outline... Get the vertices of your mesh in an array. Get the triangles for that mesh in another array. Loop through the list of triangles, grabbing three...
View Article